ITS Academy Apulia Digital and Kabum: High-Resolution Photogrammetry for the Digital Industry The line between cultural heritage and the 3D industry is rapidly blurring. We are thrilled to share a...
ITS Academy Apulia Digital and Kabum: High-Resolution Photogrammetry for the Digital Industry The line between cultural heritage and the 3D industry is rapidly blurring. We are thrilled to share a...
With the release of Unreal Engine 5.6, Epic Games has officially integrated the MetaHuman Editor directly into Unreal Engine, making the creation and editing of realistic digital humans faster and...
We’re beyond excited to announce our participation in BlenderCon 2025, the international event that celebrates the power of digital creativity and innovation in the world of 3D graphics. For us,...
Discord is about to become one big, fat piece of đź’©What will happen to the Kabum community? Since before COVID, we had structured everything you see here.We believed in this...
We are excited to announce a landmark collaboration that will change the landscape of 3D computer graphics. Kabum, a cutting-edge studio in the creation of innovative content, joins Skyup Academy,...
Now you can use your 3D scanning, 3D modeling or sculpting to create a custom MetaHuman. Epic Games has announced a new version for MetaHuman, the company's EU plug-in that...
In this live twitch which you will also find on YouTube by searching: 3D Scan to ZWrap of the R3DS, we saw the potential together of this 3D software for...
Revopoint MINI was launched on Kickstarter on May 31st. The first economical 3D scanner equipped with class 1 blue-light. MINI is capable of scanning at speeds of up to 10...
Da amante della serie, non potevo non condividervi queste informazioni. Sembra che dovremmo aspettarci un gioco di Silent Hill molto presto, ma che si tratti o meno del remake del...
Lorenzo Drago è un artista italiano, specializzato nei props e negli environment. Nel suo ultimo progetto, in cui ha riporodotto la stazione di Toyama in Giappone, renderizzato interamente in Unreal...
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