WE ARE VISIONARIES.
WHAT IS YOUR SUPERPOWER?
We believe in the power of collaboration and the development of creativity through teamwork.
01
Senior Animator Artist
EXPERIENCE: 2+ Anni
Overview
Kabum seeks a senior artist / animator to work closely with the lead animator to maintain and create high quality animations. Assists the leading role in helping define processes and pipelines along with aesthetic goals.We require excellent communication, interpersonal and organizational skills, ability to work well under pressure and deadlines, strong technical problem-solving skills, ability to quickly learn new tools, strong communication and interpersonal skills, ability to work well with others at all levels of the team.
Responsibility
- Responsible for animating 3D character models, including working with motion capture data, hand keyframe animations, and facial / lip sync animations.
- Assists in research and development efforts to improve tools and prototyping of new technologies.
- Attend departmental meetings to share personal ideas and define what areas and characters look like.
- Animation bug
02
Rigger
EXPERIENCE: 2+ YEARS
Overview
Rigger's position requires someone with a good general knowledge of Maya and an excellent specific knowledge of its constraint, deformer and dynamics systems, as well as being well versed in the development of python and maya tools. Successful candidates will be open to management, have good communication skills, leadership skills, attention to detail, and the ability to work collaboratively with multiple tasks in fast production.We require excellent communication, interpersonal and organizational skills, ability to work well under pressure and deadlines, strong technical problem-solving skills, ability to quickly learn new tools, strong communication and interpersonal skills, ability to work well with others at all levels of the team.
Responsibility
- Should have at least 2 years of work experience as a Rigger in television or film work.
- Must have excellent working knowledge of rigging in Maya.