Autodesk Maya Fundamentals
Autodesk Maya is one of the go-to programs for 3D artists. With this course you will get to know its main features and improve your skills in 3D modeling. You will also gain the skills to convert your project into a video and multiple formats compatible with other graphics, video games and 3D printing software.
We have designed this course for those who are fascinated by the world of 3D and want to learn how to create content for their multimedia projects, model an object for 3D printing or a scene for a video game.
You will learn to use all the tools that Maya offers from scratch, including techniques to correctly model, create materials and lights and render the scene.
If you are an enthusiast and want to start modeling objects and characters in 3D, it is essential to master Autodesk Maya, the most popular 3D software in the industry.
You will become familiar with the work environment. You will begin to know how to orient yourself within the virtual scene and you will see how the menus and tools are organized.
Basics of 3D modeling
You will set up a scene and learn how to clean geometry in Maya. You will see and know the basic concepts of creating a correct topology. Then, you will learn how to build your first 3D object, the easy way.
Texturing and lighting
You will create scene lights and a render set in Arnold to render your 3D objects and characters and present them once modeled. You will discover the different textures and how to apply them.
How to export the 3D object
You will gain the skills to export the 3D object you have modeled in all the necessary graphic formats, for example, for 3D printing and for video games.
if you buy it by July 31st.
if you buy it by August 31st.
Prices are inclusive of VAT. You can write to firstname.lastname@example.org for any question and to reserve your seat.
I live in Bari, I have studied the world of art since high school. I started to modify geometric shapes with the techniques of traditional sculpture and I graduated in Decoration at the Academy of Fine Arts. Ten years ago I started to approach and deepen the world of 3D by also acquiring an Autodesk license. In 2018 I founded Kabum where my role is that of lighting artist and 3D generalist.
A certificate of participation will be issued.
Students will need to have a laptop with Autodesk Maya 2019.
Wednesday 23 September h. 18:00 – 20:00
Interface and first configuration
How to set up a new project
Set preferences and plugins
The software interface
How to orient yourself in the viewport
Wednesday 30 September h. 18:00 – 20:00
How to create simple primitive shapes
The tools to modify geometries
Organization of objects on stage
The pivot and the snap
Wednesday 7 October h. 18:00 – 20:00
Creation of curves
The nurbs surfaces
How to convert nurbs to polygons
Wednesday 14 October h. 18:00 – 20:00
Edit the mesh
Mesh editing tools
Mesh, edit mesh, mesh tool and mesh display panels
Wednesday 21 October h. 18:00 – 20:00
Deform the mesh
How to use deformers
Wednesday 28 October h. 18:00 – 20:00
The UV maps
The UV editor interface
How to project a UV map
The opening and modification of the UV map
Applying a texture
Wednesday 4 November h. 18:00 – 20:00
The basics of lighting
Bases of digital DOP
How to light up a virtual scene
Set the rendering parameters
Wednesday 11 November h. 18:00 – 20:00
Create a simple material
The hypershade panel
The management of material nodes
Wednesday 18 November h. 18:00 – 20:00
The keys to animation
The graph editor
The animation curves
Wednesday 25 November h. 18:00 – 20:00
All export formats
How to export the 3D object for printing
How to export the 3D scene for gaming
Where is it?
Spazio Fotografia Equipho is a reality born of two photography and videography students who, after two years of online work, decided to ask the Puglia Region for help, which wanted to believe in them and in their project and finance their photographic space.
Equipho Photographic Space includes a professional photo studio, with arranging an airplane, classic and colorful backdrops and all the equipment that every photographer and videomaker could wish for.