Lorenzo Drago is an Italian artist, specialized in props and environments. In his latest project, in which he restored the Toyama station in Japan, rendered entirely in Unreal Engine 5, we can see the maniacal attention to detail and proportions, as well as the truly breathtaking lighting and shading.
For this project Lorenzo has dedicated himself to the realization of the entire creative process: modeling, texturing, lighting and animation. Among the software used lists Substance Painter, Unreal 5, Blender and fSpy an opensource software used for camera matching.
We leave you with some pictures and the video that will leave you speechless.
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