From today you can use your 3D scanning, modeling or 3D sculpting to create a customized MetaHuman. Epic Games has announced a new version for MetaHuman, the company's plug-in for...
From today you can use your 3D scanning, modeling or 3D sculpting to create a customized MetaHuman. Epic Games has announced a new version for MetaHuman, the company's plug-in for...
In this twitch live that you will also find on youtube looking for: 3D Scan to ZWrap of R3DS, we have seen together the potential of this 3d software for...
Introducing Revopoint MINI, the world's first affordable 3D scanner equipped with industrial-grade blue light. MINI is able to scan at a speed of up to 10 FPS within a capture...
As a lover of the series, I couldn't help but share this information with you. It seems like we should be expecting a Silent Hill game very soon, but whether...
Lorenzo Drago is an Italian artist, specialized in props and environments. In his latest project, in which he restored the Toyama station in Japan, rendered entirely in Unreal Engine 5,...
Vertexture is a company made up of a team of Autodesk Authorized Developers who have developed a set of scripts and plug-ins for Maya that will speed up your workflow....
Cryptomatte is a tool created in Psyop by Jonah Friedman and Andy Jones. Automatically create matte IDs with support for motion blur, transparency and depth of field, using information already...
NVIDIA Omniverse is an open, easily expandable platform designed for virtual collaboration and physically accurate simulation. Creatives, designers, researchers and engineers can interact with design tools, resources and projects to...
FeathersCreator is a very useful tool for creating feathers, made by Abhishek Karmakar that works with Xgen for Autodesk Maya - Maya compatibility 2017 - 2020. Main features - Create...
After nine years we return to @view_conference as #partner and as spokesperson for our #KabumCGIcommunity! In these days, in addition to counting down the start of the ViewConference, we will...
Recent Comments
No comments